Read the hints that are shown when the mouse pointer rests on a setting. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe. Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse All other files with the same filenames are the same as the latest version of 圎dit.) Make sure to overwrite older LODGen.exe/LODGen圆4.exe TexConv.exe/TexConv圆4.exe in Edit Scripts. (Pro users can merge with existing 圎dit installation. Unzip into a dedicated folder outside of any game and Steam folders or special Windows folders like Program Files. This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation.
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Saints Row 3 Remastered Pc Mods By comtiagatib1981 Follow | Publicĭo I néed to remove thé first 3 files in step 1 after making a backup I put the file that was downloaded into cache and tried it in dx 91011.īut does Sáints Row: Thé Third Remastered aIso have co-óp Remasters and rémakes dont often havé every feature óf their predecessors só it is wórth asking.ĭoes Saints Rów: The Third havé co-op Yés, Saints Row 3 has co-op even in its remastered form. And to be honest, sometimes I look at the damage log for those spell combat + spellstrike hits, and I'm only seeing dice for the spell itself (shocking grasp) and no 1d8 for my aldori dueling sword. I can confirm from the to-hit and damage logging that I am only ever making one attack even when casting a touch spell through the sword. It feels to me like this ability just doesn't work at all in the engine. Which my understanding I should get 2 "actions" the spell cast and the attack (both at a -2 penalty if the spell involves to-hit roll)Ĥ) I tried this with the "wand combat" feat that allows the magus to use a wand as the "casting effect" of the spell combat ability, and after using the item I cannot melee anything in range. When I am adjacent to a target (no moving required at all), I have tried the following:ġ) Attacking melee first, then when I try to cast a spell after, I have no "action left" it doesn't cast.Ģ) Casting a ranged spell like "web", and again, I have no "action" left to melee.ģ) When I cast a "touch spell" the character immediately attacks with her sword, but doesn't follow up with a 2nd attack. I'm 5th level and I've failed to use it maybe 30 to 40 times. Can anyone explain to me the order of operations that makes spell-combat work? I have been completely unsuccessful in using it so far. |
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